Contrast Sessions: Tonia Bartz, Josh Damon Williams, Toke Nygaard: Experiencing Contrast: Three Different Backgrounds on UX Design

Do agency employees or product side designers have better hair? What do blue or red figures convey to our military forces? How does story boarding make you a stronger designer?
Bridging three different backgrounds, professional experiences and perspectives Tonia Bartz, Josh Damon Williams and Toke Nygaard answered the above questions and many more as they illuminated considerations for optimal user experience design.

Tonia Bartz discusses her work with UX for the military
Tonia Bartz discusses her work with UX for the U.S. military. Photo Credit: Amber Gregory

A self-proclaimed “crazy cat lady,” Tonia Bartz (@tonia) creates user experience for soldiers through her work for General Dynamics. Tonia always had a passion for people watching and today she applies these observations of human social phenomena and communities to her UX design.

Tonia always considers the cultural context (including region, age, education, and organizational backgrounds) when she creates UX design. She also pays close attention to the language she employs in design. For example, the difference between the option to “clear data” or “purge data” implies different levels of finality in the selection.

Similarly, our innate color associations intuitively convey information, as the color green signifies a positive connotation, yellow implies caution, red is a indicator to stop and grays are generally neutral.  In Tonia’s work designing UX for the defense community, the color blue applies to friendly individuals while red is a hostile individual.

Placement of information and windows will impact your UX.  It’s important to consider primary, secondary and tertiary goals of your user when designing the placement of windows, and if information is easily hidden or if chats are needed to maintain the workflow.

Josh Damon Williams (@joshdamon) was a Director at Hot Studio’s and brings a background in film studies to UX design. His experiences in film intuitively lead him to consider the flow of information he waned to convey to users and this naturally lead to creating information architecture.

Although Josh came to UX design through film school, his been an extremely successful designer and is an example that not everyone comes to design through design school. In fact, diverse teams with varied backgrounds tend to make for better teams.

Josh recommends thinking through the story you want your information to tell, which will make you a stronger designer. Not only is your design better tailored to your audience, it allows you to communicate your designs better to teams and clients.

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Tonia Bartz

As an ethnographer and interaction designer, Tonia M. Bartz is passionate about people and focused on interfaces that create meaningful, usable solutions to problems. Armed with a Masters degree from the Information Architecture + Knowledge Management (IAKM) program at Kent State University, she currently works as a Human Sciences Designer at General Dynamics C4 Systems. Tonia is the founder of IxDA Phoenix and is currently the Regional Coordinator for IxDA North American Local Groups. When she's not in the office or working on community-based projects, chances are you can find her involved in some serious karaoke, running obstacle courses, or perfecting her Ginger Ale recipe. Tonia is speaking during the Contrast Sessions.
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Josh Damon Williams

Josh Damon Williams is a director at Hot Studio where he works with clients to make cool things. As a local leader for IxDA in San Francisco, he brings some of the best thinkers in interaction design to the design community in order to talk about cool things. Since later parts of the 20th century he's helped shape visions, lead designs, and guide implementation for a wide variety of digital products for companies like LeapFrog, Hotwire.com, eBay.com, Cisco, Warner Music Group, Architecture for Humanity, and most recently Facebook. Josh studied film in Los Angeles, worked for slave wages in film development and production, but mostly worked in animation (supervising digital composition for bad Saturday morning cartoons). His most indulgent endeavor was completing an MFA in creative writing at USF. When he's not designing, he can sometimes be found DJing under the alias 8Ball in local night clubs, Burning Man, and bigger events like Outside Lands. Josh is speaking during the Contrast Sessions.
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Toke Nygaard

As head of our Creative Department, Toke is constantly developing and building the Zendesk brand with his team and keeping our product shiny and Zen. Prior to Zendesk, he was a founding partner of one of the largest pioneering design communities, K10k. Toke was also co-founder and Creative Director at Cuban Council, the design agency responsible for the Facebook identity as well as clients such as NASA, Apple, Top Gear, Lifetime Channel, BBC and Francis Coppola. Having designed digital experiences for more than 17 years, Toke’s quiet ambition is to build the greatest SaaS brand of all time. Toke will be speaking during the Contrast Sessions.

To facilitate your story, Josh highly recommends using storyboards to outline your information and overall he says, “Storyboards are awesome.” In film, storyboarding focuses on an event – the key movement or action you want to convey, the camera cut/fade or dissolve, a camera move and to make your point. You can apply this framework to your UX design. The book “See What I’m Talking About” is a book that exemplifies the concept of using storyboards and comics to convey a message.

Toke Nygaard (@tokenygaard) is the Chief Creative Officer at Zendesk, a customer service software with many of the big name social media companies as clients. Fresh out of design school, an experience he called “extremely crap,” Toke was a founding partner of one of the largest pioneering design communities, K10k. Toke was also co-founder at Cuban Council, a boutique design agency founded in the ruble of the dot com crash that focused on “doing good work” for select clients.

Toke left Cuban Council to become chief creative officer at Zendesk. This experience allowed him to answer the question, “Should I quit my agency to work for a start up or on the product side?”

According to Toke, the differences between working for an agency and the product side can be summed up in different work cycles, focus, coherence, end product and, importantly, hair.

Agency work has short cycles with an emphasis on “getting shit done,” while working on the product side allows for a much slower experience. Agencies have a broad focus and range of clients while working on the product side allow for one focus. Likewise, agency work tends to be directed and there’s not much coherence with the bigger company or mission while working the product side has a lot of coherence. There is no control over the use of the end product with agency work, but with a product, you have a “flotilla” of support.

And, in the all-important question of who rocks the better hair, the clear winner (according to Toke) is in the agency employees.